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🌍 Scene

Physics collision shape generation, panoramic HDRI sky creation, and monocular depth estimation from images.

Quick Reference

Command Description Model
assgen gen scene physics collider Generate an optimised collision mesh from a visual mesh (algorithmic)
assgen gen scene physics rigid Set up rigid body physics properties for a mesh
assgen gen scene physics cloth Simulate and bake cloth or hair physics
assgen gen scene physics export Export baked physics data for a target game engine
assgen gen scene lighting hdri Generate an HDR environment / sky map from a text description ldm3d-pano
assgen gen scene lighting probes Generate reflection or irradiance probes for a scene
assgen gen scene lighting volumetrics Generate volumetric fog, cloud, or atmosphere assets
assgen gen scene lighting bake Bake global illumination lightmaps for a scene

assgen gen scene physics collider

Generate an optimised collision mesh from a visual mesh.

Algorithmic — no AI model required

This command uses CPU-based algorithms. No model download or GPU required.

Parameters

Parameter Type Default Description
MESH (required) TEXT Visual mesh to generate a collider for
--shape TEXT convex Collider type: convex hull box sphere capsule mesh
--simplify BOOLEAN True
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress

assgen gen scene physics rigid

Set up rigid body physics properties for a mesh.

Parameters

Parameter Type Default Description
MESH (required) TEXT Mesh to configure as a rigid body
--mass FLOAT Mass in kg
--material TEXT Physics material: wood metal stone rubber
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress

assgen gen scene physics cloth

Simulate and bake cloth or hair physics.

Parameters

Parameter Type Default Description
MESH (required) TEXT Cloth or hair mesh to simulate
--sim-type TEXT cloth cloth | hair | softbody
--duration FLOAT 3.0 Simulation duration in seconds
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress

assgen gen scene physics export

Export baked physics data for a target game engine.

Parameters

Parameter Type Default Description
MESH (required) TEXT Physics setup to export
--engine TEXT unity Target engine: unity unreal godot
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress

assgen gen scene lighting hdri

Generate an HDR environment / sky map from a text description.

AI Model

LDM3D Panorama Intel/ldm3d-pano

Generates equirectangular 360° RGB+depth panoramas from text; HF pipeline_tag is text-to-3d

Parameters

Parameter Type Default Description
PROMPT (required) TEXT Sky / environment description, e.g. 'sunset desert sky'
--resolution INTEGER 4096 Output resolution (width of equirectangular image)
--hdr-format TEXT exr exr | hdr
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress

assgen gen scene lighting probes

Generate reflection or irradiance probes for a scene.

Parameters

Parameter Type Default Description
SCENE (required) TEXT Scene file to generate probes for
--probe-type TEXT reflection reflection | light | irradiance
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress

assgen gen scene lighting volumetrics

Generate volumetric fog, cloud, or atmosphere assets.

Parameters

Parameter Type Default Description
PROMPT (required) TEXT Volume description, e.g. 'thick morning fog'
--vol-type TEXT fog fog | clouds | smoke | dust
--density FLOAT 0.5 Volume density 0.0-1.0
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress

assgen gen scene lighting bake

Bake global illumination lightmaps for a scene.

Parameters

Parameter Type Default Description
SCENE (required) TEXT Scene file to bake lighting for
--quality TEXT medium low | medium | high
--output TEXT Output file or directory path
--wait BOOLEAN Block until the job completes and stream live progress