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Command Reference

All assgen gen commands — auto-generated from source code annotations. Parameters, model assignments, and examples are pulled directly from the CLI.


🎨 Visual Assets

Concept art, 3D models, UV unwrapping, textures, rigging, animation, VFX sprites, LOD generation, and UI icons — all driven by open AI models.

Command Description Model
assgen gen visual concept generate Generate concept art from a text prompt stable-diffusion-xl-base-1.0
assgen gen visual concept ref Generate a multi-view reference sheet (front/side/back/3/4)
assgen gen visual concept style Generate art style exploration samples IP-Adapter
assgen gen visual blockout create Generate a 2D blockout layout sketch for scene planning (SDX stable-diffusion-xl-base-1.0
assgen gen visual blockout assemble Assemble multiple blockout pieces into a scene
assgen gen visual blockout iterate Generate a quick variation of an existing blockout
assgen gen visual model create Generate a 3D mesh from text or an image using InstantMesh ( Hunyuan3D-2
assgen gen visual model highpoly Refine a mesh to high-poly for normal map baking
assgen gen visual model retopo Auto-retopology: produce clean, game-ready mesh topology (algorithmic)
assgen gen visual model splat Generate a triangle mesh from multi-view images (TripoSR) TripoSR
assgen gen visual model edit Edit an existing mesh (deform, boolean, combine)
assgen gen visual model optimize Generate LOD variants and reduce polygon count
assgen gen visual model export Convert and export a mesh to a specific engine format
assgen gen visual mesh validate Check mesh integrity: manifold, holes, non-manifold edges, d (algorithmic)
assgen gen visual mesh convert Convert a mesh between formats (glb, obj, ply, stl) (algorithmic)
assgen gen visual mesh merge Merge multiple meshes into a single file (algorithmic)
assgen gen visual mesh bounds Compute AABB, OBB, and bounding sphere for a mesh (algorithmic)
assgen gen visual mesh flip-normals Flip the face winding order (normals) of a mesh
assgen gen visual mesh weld Merge near-duplicate vertices within a threshold distance (algorithmic)
assgen gen visual mesh center Reposition the mesh pivot to the origin or bounding-box cent (algorithmic)
assgen gen visual mesh scale Scale a mesh by a factor or perform unit conversion (algorithmic)
assgen gen visual lod generate Generate N LOD meshes via QEM decimation (pyfqmr or trimesh (algorithmic)
assgen gen visual uv auto Run AI smart-unwrap on a mesh (algorithmic)
assgen gen visual uv manual Generate AI seam suggestions for a mesh
assgen gen visual uv optimize Optimise UV island packing and texel density
assgen gen visual texture generate Generate albedo and PBR maps from a text prompt or mesh refe stable-diffusion-xl-base-1.0
assgen gen visual texture apply Apply a PBR texture set to a mesh (UV-based projection)
assgen gen visual texture bake Bake normal, AO, and curvature from a high-poly to low-poly (algorithmic)
assgen gen visual texture pbr Derive a full PBR material set (normal, roughness, metallic, (algorithmic)
assgen gen visual texture channel-pack Pack separate R/G/B/A channel images into a single RGBA text
assgen gen visual texture convert Convert an image to a different format (PNG/TGA/JPG/EXR → We (algorithmic)
assgen gen visual texture atlas-pack Pack images into a texture atlas + UV manifest JSON
assgen gen visual texture mipmap Generate a full mipmap chain and save each level as a PNG (algorithmic)
assgen gen visual texture normalmap-convert Flip G channel to convert a normal map between DirectX and O
assgen gen visual texture seamless Fix tile seams via offset-blend to make a texture seamlessly (algorithmic)
assgen gen visual texture resize Resize a texture image to specified dimensions (algorithmic)
assgen gen visual texture report Generate a texture report: format, dimensions, and estimated (algorithmic)
assgen gen visual sprite pack Pack animation frames into a sprite sheet PNG + manifest JSO (algorithmic)
assgen gen visual rig auto Auto-rig a mesh with a skeleton (UniRig-style) UniRig
assgen gen visual rig skin Generate or refine skin weight maps for a rigged mesh
assgen gen visual rig retarget Retarget an existing rig to a different mesh
assgen gen visual animate keyframe Generate a 2D animation preview video from a text prompt (An animatediff-motion-adapter-v1-5-2
assgen gen visual animate mocap Extract motion from a video and convert to skeleton animatio sapiens-pose-0.3b
assgen gen visual animate blend Blend two animations together
assgen gen visual animate retarget Retarget an animation from one rig to another (algorithmic)
assgen gen visual vfx particle Generate a particle texture / sprite sheet stable-diffusion-xl-base-1.0
assgen gen visual vfx decal Generate a decal texture (with alpha channel)
assgen gen visual vfx sim Run and bake a physics-based VFX simulation
assgen gen visual ui icon Generate game UI icons or inventory sprites stable-diffusion-xl-base-1.0
assgen gen visual ui hud Generate HUD elements (health bars, minimaps, meters)
assgen gen visual ui overlay Generate a 2D overlay for a 3D game canvas
assgen gen visual ui button Generate styled game buttons with state variants, DPI scales stable-diffusion-xl-base-1.0
assgen gen visual ui panel Generate dialog boxes, inventory frames, and panel chrome stable-diffusion-xl-base-1.0
assgen gen visual ui widget Generate individual UI controls (sliders, toggles, checkboxe stable-diffusion-xl-base-1.0
assgen gen visual ui mockup Generate full-screen UI mockups, optionally guided by a sket controlnet-canny-sdxl-1.0
assgen gen visual ui layout Generate grid-based HUD and menu layout compositions controlnet-depth-sdxl-1.0
assgen gen visual ui iconset Generate a themed icon pack with visual consistency across a stable-diffusion-xl-base-1.0
assgen gen visual ui theme Generate a coordinated UI theme kit (icons + buttons + panel IP-Adapter
assgen gen visual ui screen Generate a complete game screen composition at full resoluti stable-diffusion-xl-base-1.0

🔊 Audio

Sound effects (AudioGen), background music & loops (MusicGen), and expressive NPC voice synthesis (Bark).

Command Description Model
assgen gen audio sfx generate Generate a sound effect from a text description (AudioGen) audioldm2
assgen gen audio sfx edit Edit or process an existing sound effect
assgen gen audio sfx library Browse the local generated SFX library
assgen gen audio music compose Compose a music track from a text prompt (MusicGen) musicgen-large
assgen gen audio music loop Generate a seamlessly looping music track musicgen-stereo-medium
assgen gen audio music adaptive Generate adaptive music stems for different gameplay moods musicgen-stereo-large
assgen gen audio voice tts Convert text to speech with optional emotion (Bark) bark
assgen gen audio voice clone Clone a voice from an audio sample and synthesise new speech XTTS-v2
assgen gen audio voice dialog Generate a batch of voiced NPC dialog lines from a script fi
assgen gen audio process normalize Normalize audio to a target LUFS level or peak 0 dBFS (algorithmic)
assgen gen audio process trim-silence Strip leading and trailing silence from an audio file
assgen gen audio process loop-optimize Find zero-crossing loop points for seamless audio looping
assgen gen audio process convert Convert audio between formats (WAV/OGG/MP3/FLAC) (algorithmic)
assgen gen audio process downmix Downmix stereo to mono (or upmix mono to stereo) (algorithmic)
assgen gen audio process resample Change the sample rate of an audio file (algorithmic)
assgen gen audio process waveform Generate a waveform PNG preview of an audio file (algorithmic)

🌍 Scene

Physics collision shape generation, panoramic HDRI sky creation, and monocular depth estimation from images.

Command Description Model
assgen gen scene physics collider Generate an optimised collision mesh from a visual mesh (algorithmic)
assgen gen scene physics rigid Set up rigid body physics properties for a mesh
assgen gen scene physics cloth Simulate and bake cloth or hair physics
assgen gen scene physics export Export baked physics data for a target game engine
assgen gen scene lighting hdri Generate an HDR environment / sky map from a text descriptio ldm3d-pano
assgen gen scene lighting probes Generate reflection or irradiance probes for a scene
assgen gen scene lighting volumetrics Generate volumetric fog, cloud, or atmosphere assets
assgen gen scene lighting bake Bake global illumination lightmaps for a scene

⚙️ Pipeline

Batch job management, format conversion and engine export, prefab integration helpers, and workflow chaining.

Command Description Model
assgen gen pipeline workflow create Define a new multi-step workflow (sequence of job types)
assgen gen pipeline workflow run Execute a saved workflow, chaining each step's output into t
assgen gen pipeline workflow list List all saved workflows
assgen gen pipeline batch queue Enqueue a batch of jobs from a JSON manifest file
assgen gen pipeline batch variant Generate style or damage-state variants of an existing asset
assgen gen pipeline batch status Show recent batch / queue status (active + recently complete
assgen gen pipeline integrate export Export an asset to a specific game engine format (algorithmic)
assgen gen pipeline integrate prefab Bundle multiple assets into an engine prefab or scene packag
assgen gen pipeline integrate script Generate behavior script stubs and attach-point metadata for
assgen gen pipeline asset manifest Walk a directory and produce a manifest.json with file metad (algorithmic)
assgen gen pipeline asset validate Check for oversized textures, non-pow2 textures, and high-po (algorithmic)
assgen gen pipeline asset rename Batch rename assets to a naming convention (dry-run by defau (algorithmic)
assgen gen pipeline asset report Generate a size-budget report grouped by asset type (algorithmic)
assgen gen pipeline git lfs-rules Scan asset extensions and generate .gitattributes LFS rules

🎲 Procedural Generation

Algorithmic terrain heightmaps, BSP dungeon layouts, foliage placement, weather systems, noise fields, UV packing, and name generation — no AI model required for any of these.

Command Description Model
assgen gen procedural terrain heightmap Generate a procedural heightmap PNG (Perlin/fractal/ridged n (algorithmic)
assgen gen procedural texture noise Generate a tileable noise texture PNG (Perlin/Voronoi/fBm) (algorithmic)
assgen gen procedural level dungeon Generate a BSP or cellular-automata dungeon layout (algorithmic)
assgen gen procedural level voronoi Generate a Voronoi region map (colour PNG + regions JSON) (algorithmic)
assgen gen procedural foliage scatter Scatter foliage instances using Poisson disk sampling on a d (algorithmic)
assgen gen procedural tileset wfc Synthesise a new tileset using Wave Function Collapse from a (algorithmic)
assgen gen procedural plant lsystem Generate an L-system plant skeleton (SVG + branches JSON) (algorithmic)

📖 Support & Narrative

NPC dialogue trees, lore codex entries, quest outlines — all powered by Phi-3.5 Mini Instruct for fast, private, offline narrative generation.

Command Description Model
assgen gen support narrative dialog Generate NPC dialog lines or a branching dialog tree
assgen gen support narrative lore Generate world-building lore text (codex entries, item descr
assgen gen support narrative validate-dialogue Lint a dialogue JSON: orphan nodes, dead ends, missing keys
assgen gen support narrative validate-quest Check a quest JSON graph for cycles and unreachable nodes
assgen gen support data lightmap Bake GI lightmaps for a scene using AI-accelerated methods
assgen gen support data proc Generate a procedural asset generation script from a descrip
assgen gen support i18n extract Extract localisation string keys from JSON files (outputs JS

🔬 QA & Validation

Asset integrity validation, polygon-budget performance checks, style guide enforcement, and consolidated QA reports.

Command Description Model
assgen gen qa validate Run automated validation checks on an asset (normals, UVs, m
assgen gen qa perf Analyse performance characteristics: poly count, VRAM, draw
assgen gen qa style Check assets for visual consistency with the project art sty
assgen gen qa report Generate a full QA issues report for a set of assets